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1. The big POS wishlist thread * ccp please help us !!1eleven * - in Player Features and Ideas Discussion [original thread]
Edited by: Destiny Child on 09/09/2008 07:51:14 I just learned from a GM that any Insurance is LOST without warning or information as soon as you place a ship into the ship maintenance bay. My god .. CCP PLEASE FIX THIS ! How are we supposed t...
- by Destiny Child - at 2008.09.09 07:51:00
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2. The big POS wishlist thread * ccp please help us !!1eleven * - in Player Features and Ideas Discussion [original thread]
True Raven, this is what i mean ;)
- by Destiny Child - at 2008.09.02 20:51:00
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3. Insurance versus concord. insurance wins - *for allah* - in Player Features and Ideas Discussion [original thread]
Randomizing concord more would be nice for sure. I hate godlike entities in such games, they ruin the immersion. The more "human" concord can be made the better. In 0.0 the insuranec company could work like now, just because they have to rely on ...
- by Destiny Child - at 2008.09.02 14:30:00
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4. The big POS wishlist thread * ccp please help us !!1eleven * - in Player Features and Ideas Discussion [original thread]
station containers can only be stolen when the CEO does not know how to do his job, you can make containers accessible but not removeable. This setting even works in corporation hangar arrays, but it's kinda stupid as you can not take from contain...
- by Destiny Child - at 2008.09.02 12:17:00
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5. Insurance versus concord. insurance wins - *for allah* - in Player Features and Ideas Discussion [original thread]
Suicide ganking is commonly seen, and it definitly sucks in some way. But the current concord patch is the wrong direction. Concord already is a godlike entity in this game and eve does not fit to that. Eve is the most open gameworld mechanics i ...
- by Destiny Child - at 2008.09.02 10:55:00
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6. The big POS wishlist thread * ccp please help us !!1eleven * - in Player Features and Ideas Discussion [original thread]
Edited by: Destiny Child on 02/09/2008 10:42:22 A lot of the POS features obviously contain very old code. You can see a broad range of great features that were added to stations but nothing for POS's. This makes living on a POS for hundrets o...
- by Destiny Child - at 2008.09.02 10:17:00
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7. Cloak nerf suggestion - in Player Features and Ideas Discussion [original thread]
Ok nice, at least we now know who some of the cloakers are ;) Cloaks are intended as protection and not to disrupt gameplay, it's just used the wrong way. Isn't it a bit too easy that you can cloak and be completely invulnerable ? You guys talk a...
- by Destiny Child - at 2008.08.29 21:22:00
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8. Cloak nerf suggestion - in Player Features and Ideas Discussion [original thread]
Cloak is frequently abused for idling AFK in systems to block miners and ratters from playing. I think this was not the intention when implementing cloaks. I suggest to add a small chance to actually PROBE a cloaked ship which gets higher over ti...
- by Destiny Child - at 2008.08.29 10:03:00
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| Pages: [1] |
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